9.04.2007

Studio Final: Site Analysis



My Apple store looked at ways specifically to not become the next "Anywhere, America" map. The design develops from the relationship of the pedestrian to the buildings in Copley Square. I explored how to skew the perspectives on the corner by shifting the building and opening circulation from the back of the lot (alley) to the street.




3 comments:

Jaclyn said...

Kara,
I look forward to seeing your sketch model as I am having trouble visualizing this for some reason. I like the switch in glass and metal but I need to see more to be able to understand this "traveling" store. I think it is a great idea. I'm glad to see some work up on the below ground. Another main element I think would need to be developed is the connection between them. Like it has been mentioned on other posts you have developed the above ground. I am really interested in the connecting element. What draws you down? Do you see people traveling down the stairs or disappearing to the underground, forcing you to wonder what it is they are traveling to? I will comment more when I see the model.

-Jaclyn

Eddie Alvarado said...

Kara,

I agree with Jacklyn, I am still having a bit of challenge understanding where the store starts and ends. Where do we exeperience the "T".

My post to you from August 29 was as follow:

Kara,

Nice images, if I understand the purpose of the images correctly and your possible application I think you may have something here. The only thing I question is: Is this about revealing the "T" station or about revealing the Apple store to the "T"? Is there anything physical that happens inside the train when it passes or stops at this location? It will be interesting to find out the exact location where the train stops and see if there could be a bump that will force the people seating down to get up when passing this stop and the people standing to sit or dock their heads to see something. Even the homeless will know that this is the annoying stop that has that bump or the fun one for the kids and families. The dematerialization of the block could be cool as you go up to the store. If you want sustainable design, then I will think about scooping fresh air into the chamber as oppose to forcing air. CFM's will consume energy and unpleasant noise to the neighborhood. I don't know why, but I picture your store as an X-ray over the oldest underground train system. Your single sentence about women in design could be really interesting. I'll talk to you on the theory blog about Beatriz Colomina, but for this one perhaps a quick browse through "Privacy and Publicity" will assist.

bac dmarch said...

Good start - show us the sketch model. The idea is there, now give us the prototype.